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Operation Serval - First Test Build Incoming

0 réponses · 5 vues · 20 août 2026
#1 20 août 2026

In two days, the first test build of Operation Serval goes live. This is an early, rough milestone, not a demo, not a vertical slice, just a first chance to get the game in front of people and start collecting real feedback.

What's in this build
Solo mode vs bots, very basic AI, not the point of this build. They're there to give you something to shoot at, not to be a challenge.
Armor & penetration inspector with heatmap, inspect any vehicle's armor layout and penetration values directly, visualized as a heatmap.
A dedicated testing map with every vehicle placed stationary, so you can walk around and test armor/penetration live without needing to hunt them down in a match.
Online mode, available during scheduled playtest windows, servers are only up during specific playtest sessions, not 24/7. Watch the site/Discord for exact times.
What's not ready yet
UI is far from finished. Expect placeholder elements, rough layouts, and missing polish across the board.
Known bug: some vehicles, especially larger tanks, can get stuck on certain slopes/terrain. Known issue, being worked on.
Ballistics if still being worked on and can be inconsistent but it is usable.
Various other minor bugs you'll likely run into. All of it is worth documenting, even the small stuff.

What I need from you

This build exists to get feedback, so please:

Record gameplay clips and take screenshots, especially anything that shows how a vehicle handles or how a shot/penetration played out.
Post them in the Discord.
Tell me what you think, in particular:
How vehicle control/handling feels
How the ballistics feel, penetration, damage, hit reactions, anything that felt off or surprisingly good

Bug reports, "this felt weird" comments, screenshots of weird terrain interactions, all of it helps, even if it seems minor or already known. If in doubt, post it anyway.

Thanks for testing this early and rough version with me, see you on the servers.

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